Battlefield 2042 UPDATE 3 release time, patch notes, downtime news for HUGE download

Battlefield 2042 UPDATE 3 release time, patch notes, downtime news for HUGE download

Battlefield 2042 update

Battlefield 2042 gets a huge new update on December 2 (Image: EA)

The new Battlefield 2042 update might be the biggest patch we’ve ever come across. Battlefield 2042 update #3 has a December 2 release date on PS5, PS4, Xbox Series X/S, Xbox One and PC. According to a recent tweet by Electronic Arts, the update will be available to download at 8am GMT. Best of all – and perhaps surprising given the size of the update – the new patch doesn’t require any server downtime. Of course, there’s a chance this could change once the update goes live, and things potentially go wrong. Stay tuned to Express Online for any further updates regarding downtime.

As for the update itself, the new Battlefield 2042 patch is the game’s biggest yet. The new update makes over 150 gameplay improvements across the entire roster of maps.

“Throughout several areas of the game we’ve introduced improvements to make your experience while interacting within maps feel smoother,” EA explains.

“This includes over 150 individual fixes, small changes, and improvements across all of our Maps where we noticed they were detracting from gameplay, such as spawning, visual glitching or collision issues.

“Audio, rendering and interaction improvements and fixes for weapons, vehicles and Specialists are also included.”

Even better, however, is the addition of Weekly Missions, which come with their own cosmetic rewards. Battlefield Portal adds new game mode layouts for Rush, while additional templates are available in Builder.

You can see a selection of the Battlefield 2042 update #3 patch notes below…

Battlefield 2042 Update 0.3.0 patch notes…

Fixes, Changes, and Improvements


• The Recent Players screen now include everyone from previous matches to allow for easier user reporting

• Made improvements to the “Interaction” system by switching the default “INTERACT” text on multiple interactions to reflect the action you are about to do, i.e. “OPEN CONTAINER”, “CALL ELEVATOR”

• Resolved Kaleidoscope server room lighting issue

• Resolved an issue related to the velocity / trajectory while spawning in jets

• Improved helicopter animation in level fly-bys during insertion

• Improvements to address an issue where players killed in vehicles would fall beneath level geometry

• Improvements to streaming assets in deploy screen presentation

• Player no longer gets stuck in a zipline/rope after exiting a vehicle after entering it too close to a zipline or rope

• Exiting an open seat early in the enter animation no longer causes your aim pitch to lock up

• Correct field of view is applied immediately following insertion sequences

User Interface

• Improved the Collection screens, making them easier to use and clear as to what you’re interacting with

• Improved the ways in which you’re able to manage your attachments via the Collection screen to reduce the number of interactions you need to have when building your loadouts

• Enhancements to our Player Card screen and End of Round (EOR) to provide additional polish

• Added new markers to make your newly unlocked items easier to find

• Improved screen transitions when entering and returning to the Main Menu

• Improved Report a Player flows, specifically around toxicity and cheating reports

• The in-game scoreboard now properly scales to match screen safe-zone settings

• Fixed instances where the scroll function didn’t work in the Options screens

• Implemented Focus restoration for screens so the focused button is remembered when re-entering a screen

• Fixed visual effects remain on screen during End of Round


• Improved responsiveness of CommoRose opening

• Fixed inactive objectives showing in the CommoRose for defenders in Rush & Breakthrough

• Fixed objectives not showing in the CommoRose for attackers in Rush

Matchmaking & Friends

• Improved the experience between EOR and the Main Menu

• Improved Matchmaking reliability and reduced instances of Matchmaking failed

• Improved Crossplay invite flows

• Fixed Rich presence update issues, ensuring that your friends are better able to track where you are in Game

• Addressed servers getting stuck in unresponsive game states, where rounds fail to properly start

• Fixes to Friend Invitations for players on PC

• Fixed an issue where the friends list was sometimes not fully up to date

Progression and Unlocks

• Introduction of weekly missions, providing set challenges that reward cosmetic unlocks

• Added 1st match bonus of 1000 Dark Market Credits for Hazard Zone

• Improved overall XP/Rank tracking and reliability

• Improved Mastery rank tracking

• Improved reliability of Player card tracking

• The required level to unlock an item is no longer visible once the item is unlocked

• Fixed a bug where Mastery Badges weren’t displaying within the Portal Collection menu

• Fixed an issue that was not properly awarding XP for Angel resupplies

• 3D preview of vehicles now displays the correct customizations in the Collection menu

• Added a notification when reaching a new Player Card Badge tier

• Added a notification when reaching a new Mastery tier


• Addressed a variety of visual flickering and stuttering issues

• Improvements to water rendering when Aiming Down Sight (ADS)

• Added sight definition for iron sights to allow correct ADS for the VCAR

• Leaving ADS is now smoother than before on Xbox One and PlayStation 4 consoles

• Addressed multiple graphical issues affecting water reflections

• Addressed an issue with character rendering for players joining a match in progress

• Made improvements to artifacts affecting DLSS implementation

• Fixed flickering in the oasis water in El Alamein on deploy

• Fixed animations sometimes glitching when picking up a weapon from the ground

• Fixed Aircrafts sometimes showing up with wrong landing gear visuals

• Fixed issue that would cause incorrect bullet impact effects when shooting near water

• Fixed Ju-87 Stuka Gunner Seat firing visual effects not aligning properly with the airplane

• Shifted PSO-1 Scope forward on AN94 to prevent clipping into screen while idle

• Fixed skinning issues for several PP-29 Weapon Skins


• Over 150 individual fixes, small changes, and improvements across all of our Maps

• Improved level geometry issues across all levels addressing issues such players getting snagged or trapped

• Resolved multiple spawning issues

• Resolved visual glitches such as lens flare, visible seams in skydome

• Resolved a large number of collision and placement issues

• Addressed issues affecting local audio placement in multiple Maps

Published at Wed, 01 Dec 2021 22:48:00 +0000