Destiny 2 Trials of Osiris: New loot rewards and map news for this week

Destiny 2 Trials of Osiris: New loot rewards and map news for this week

Bungie has big plans for Season 11 and beyond but is still focusing on providing fresh loot and activities each week, including the return of Destiny 2’s Trials of Osiris. The event will be launching later today, and this week’s rewards will soon be confirmed alongside Bungie’s map selection. Interest in the Trials appears to be slipping, but that doesn’t mean that many active Guardians won’t be looking to score the best loot.

Trials of Osiris will be launching on schedule today and ending with the Weekly Reset in May.

The development team will be releasing the 3v3 Crucible playlist at around 6pm GMT on May 15, 2020, and returning players will want to visit Saint-14 soon after, who will be located in the Tower Hangar.

The Osiris reset offers a new inventory of Trials Passages, Bounties, and the option to turn in Trials Tokens.

A different map and a fresh set of rewards will be available to Guardians today if they meet the requirements of the 960 Power rating needed to buy Passages.

As ever, Trials fans will earn exclusive rewards by defeating other teams of three, while hoping to gain entry to the Lighthouse.

But gamers will have to wait until Trials of Osiris launches to find out exactly what loot will be available and what map will be featured.

This mode will be available until Tuesday, May 19 and will end before the weekly reset has been completed.

Away from Trials of Osiris, Bungie has confirmed that they have big plans for Destiny 2, most of which will be starting during Season 11, continuing into Season 12.

Legendary gear infusion is coming to Destiny 2, with Bungie devs confirming this week:

“Our weapons are the primary way that players interact with the world, and Season over Season we want players to discover new weapons that feel powerful, have interesting new perks to explore, and power the builds that players craft in new and unexpected ways.

“The changes to the Infusion system we’re talking about today are designed to promote the following:

“We want you to more frequently earn and enjoy more powerful and standout gear.

“Right now, if a new Legendary weapon isn’t better than the current best-in-class, there is no reason to replace your existing weapon with it.

“If a new Legendary weapon is better than the current best-in-class, we risk power creep, removing challenge from the game, or making the item mandatory/the only option for challenging activities.

“We believe Destiny is at its best when you have new desirable things to pursue and when you have active debates with your clanmates about which of those new things to bring into the new raid, or which is going to be hot in Trials next Season.

“Each Legendary weapon and piece of armour will have a Max Power Level it can reach through infusion.

“Exotics will not have a Max Power Level. The Max Power Level for these items will be set at the player Power Cap attainable 3 Seasons after its release Season (4 Seasons total).”

Published at Fri, 15 May 2020 10:01:00 +0000